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Pl3xMarkers

Added markers

All without the need for any commands and fully configurable

How to -

Make an area

  1. Get a lodestone and a banner (all the same color) for all corners of your area.
  2. Give all banners the name of your area in an anvil.
  3. Place a lodestone with one of the banners on top on every corner.
  4. Admire your area on the web map.

  5. An area can have a max distance of 512 blocks between its furthest points.

  6. The names on the banners need to be an exact match.
  7. The placement order does not matter, the points will be connected automatically.
  8. You can add or remove points as you wish, the area will adept.
  9. For the best results, use at least 4 points.

Add a portal marker

  1. Go through a portal.
  2. Admire your portal on the web map.

Add a beacon marker

  1. Place a beacon.
  2. Activate the beacon.
  3. Admire your b~~e~~acon on the web map.

FAQ

Q: The layers are not showing up on my web map, what do I do?

A: You most likely use custom names for your worlds. Make sure they use the correct suffix structure: {worldname}, {worldname}_nether, {worldname}_the_end

Q: Why are some points not showing up?

A: Areas are made out of the outermost points. If you have points inside the area they will not be used. Or the points are too far apart from the center.

Q: Can I customize area labels?

A: Yes! Area names support basic HTML tags such as <b>, <i>, <u>, <br>, and <span style="color: #RRGGBB;"> mooi ding </span>.

Q: Why is my area a small triangle?

A: You either have too few points (minimum 3) or your points are too far apart.

Q: How to reload the config?

A: Pl3xMarkers listens to Pl3xMap's reload, so you can reload using /pl3xmap reload

Demo

The Pl3xMarkers mod started out as Helix Markers, for my server; Helix Survival

You can check its webmap at https://map.hexasis.eu/